Features
Interactive Minigame
Engage in a skill-based minigame with a moving indicator and target zones. Time your SPACE key press perfectly to grab items of varying rarity.
Zone-Based System
Pickpocket in configurable zones like Grove Street and Vespucci Beach. Each zone has unique loot tables, NPC behavior patterns, and difficulty levels.
Item Rarity Tiers
Discover items across 5 rarity levels: Common, Uncommon, Rare, Epic, and Legendary. Higher rarity items have smaller target zones and better rewards.
Skill & Leveling
Earn XP from successful pickpockets to level up and gain permanent bonuses: larger target zones and slower minigame bar speed.
NPC Reaction System
NPCs react dynamically based on zone settings — they may flee in terror, fight back with weapons, or call the police after being robbed.
Police Alert Mechanic
Failed pickpockets or empty pockets can trigger NPCs to call law enforcement, sending officers to your location with configurable timeout and chance.
Cooldown Management
Prevents spam pickpocketing with configurable cooldown timers between attempts, ensuring balanced gameplay progression.
Dynamic Animations
Immersive player and NPC animations — NPCs surrender with hands up while being robbed, with smooth transitions to fighting or fleeing.
Empty Pocket Risk
Some NPCs have nothing to steal, triggering unpredictable reactions. Risk versus reward mechanics keep players engaged.
Police Requirement
Optional server setting requires a minimum number of police officers online before pickpocketing is allowed, enhancing RP scenarios.
State Management
NPCs remember they have been robbed and cannot be targeted again, preventing repetitive farming of the same targets.
Check out other resources
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